BORG Cube

I was on a kick using the default cube in Blender 3D to create interesting things. This is my interpretation of the Borg cube from the Star Trek series Picard. The material on the cube is procedural using the node tree, along with Cycles and micro displacement. Everything was rendered in Blender with post work completed in Blender’s compositor and some touch ups in Affinity photo and Designer.
Credit for the Panoramic HDRI of the Milky way I used goes to S. Brunier from The European Southern Observatory (ESO)

Thanks for having a look! Check out the ArtStation link if you like. Looks and likes help there also.
https://www.artstation.com/artwork/xDeaGr

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I featured you on BlenderNation, have a great weekend!

Whoops, I posted the wrong link. Frrrriiday!

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Lol, Awesome thanks Bart for including me in the best of the week! Have an excellent weekend.

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